1: Random run club generator!2: Run club activity tutorials

Welcome to our free digital run club!

The videos below will show you things you can do to put together a full run club yourself, and help kids have fun and get moving.

Randomized Run Club

You can filter this list by group size. We have all the necessary run club activities in the correct order, and included automatically.

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Activity #1. Warm-Up

Run Club Warmup #6
We all know warmups are important! For our sixth run club warmup option, we'll be "running lines". Start off by running 5 yards forward, and then back peddle 5 yards. Immediately follow that by running forward 10 yards, and back peddling 10. Follow that by running forward 15 yards, and then turning around to run back. These should all be done back to back! Have fun!
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Activity #2. Drills

Red Light Green Light
Here’s a classic you all have probably heard of! With a little bit of an athletic twist. To start, someone is chosen to be “it” or the “traffic light” and stands about 20 feet from everyone else. When they call “Green Light,” the other players can move towards them until they call “Red Light.” When players hear the red light command, they must freeze on the spot, in the stance shown above. Anyone caught moving has to return to the start. Play continues until someone reaches and tags the “traffic light,” becoming the new one.
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Activity #3. Active Games

Listen Up!
If you HEAR certain things, it means DO certain things. In this example, if you hear a car or person, do a short sprint! If you hear an airplane or siren, do 10 squat jumps! If you hear a bird or a dog, do 10 high-knees! Have fun!
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You can filter our tutorial videos by group size or activity type. We have all the ingredients right here, warm-ups, drills, and active games.

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Create Your Own Run Club

Tutorial Videos
These videos will show you things you can do to put together a full Run Club session. There are warm-up videos, instructional videos, and videos that demonstrate how to play some active games. If you feel lucky, try the “randomizer” above and let your computer or phone mix and match activities for you. Play hard and have fun!
Run Club Warmup #6
We all know warmups are important! For our sixth run club warmup option, we'll be "running lines". Start off by running 5 yards forward, and then back peddle 5 yards. Immediately follow that by running forward 10 yards, and back peddling 10. Follow that by running forward 15 yards, and then turning around to run back. These should all be done back to back! Have fun!
Run Club Warmup #5
We all know warmups are important! For our fifth run club warmup option we'll start by running for 10 seconds. Then we'll do "down and ups" 5 times. Next, have them do high knee carioca to the right for 10 seconds, and then to the left for 10 seconds. Finish off with arm crossover stretching - 5 on each arm.
Run Club Warmup #4
We all know warmups are important! For our fourth run club warmup option, we start with 10 total narrow and wide squats. Then we move onto 10 seconds of high knee short skips, followed by 10 seconds of far-reaching skips. Next are windmills, have them do just 5 of these. Finish off with 10 high and low arm swings!
Run Club Warmup #3
We all know warmups are important! For our third run club warmup option, we start with 10 seconds of high knee marches. Then we move on to 10 seconds of high knee running. Follow that up with 10 seconds of butt kick marching and 10 more seconds of butt kick running. Finish this warmup off with 10 total lateral lunges.
Run Club Warmup #2
We all know warmups are important! For our second run club warmup option, we start by running for 10 seconds. Then we move on to shuffling sideways to the right for 10 seconds, and then to the left for 10 seconds. After that, do Carioca to the right for 10 seconds, and again to the left for another 10 seconds. Follow that with 10 zig-zag touches, and finish the warmup with 10 seconds of bear crawls, followed by 10 seconds of crab walks. The kids will love these!
Run Club Warmup #1
We all know warmups are important! For our first run club warmup option we start with front and back leg swings (10 on each leg). Then we move onto side to side leg swings, also 10 on each leg. Next are crazy arm circles, have them wave their arms in all directions! 10 total times. We finish off with 10 torso twists, and are ready for the run club!
Jumping Jack TAG!
We're going to have these great people show you how to play tag. An ACTIVE tag. Unlike regular tag, when you're caught, you have to do 5 jumping jacks before becoming "it".
Timed Scavenger Hunt!
We're going to demonstrate scavenger hunt, but with a little active/competitive twist. Timing it!
Bubble Pop!
This active game is called Bubble Pop! We'll show you a couple of different variations that you can try out - but you can always make up your own.
Frisbee Chase
We're going to show you a frisbee 'chase' game where the leader(thrower) tells the others HOW they have to chase the frisbee.
Listen Up!
If you HEAR certain things, it means DO certain things. In this example, if you hear a car or person, do a short sprint! If you hear an airplane or siren, do 10 squat jumps! If you hear a bird or a dog, do 10 high-knees! Have fun!
Bouncy Ball Games
Here are a couple fun games you can play using a bouncy ball!
At-home/DIY Obstacle Course
This is just one example of what a DIY/at-home obstacle course can look like (the possibilities are endless, and they can be made anywhere!) Have fun and play safe!
Spell Your Name With Sticks/Leaves!
This seems like a simple game at first, but you may have to do some running and searching to find all the stuff you need!
Line Tag/Pacman!
Line Tag is a game that can be adapted for home, or anywhere, with any amount of kids! And it's an absolute blast! This game is a lot like Pacman. Draw out a grid similar to the one in the video (also pictured at the end). Players have to either walk or run on the chalk lines. You can only change lines at an intersection. You can't pass a person on a line, so if you run into them you have to either wait or change directions. One person is "It" to start, and has to chase down and tag people on the same line. Once that person is tagged they then become it. You can't tag someone from a different line, or reach across lines.
The Animal Relay!
This is a great way to learn how to go different speeds for different distances! Draw out 4 lines, each about 50 feet from the last. The closest line is a Cheetah! The next is a Wolf. After that is the Horse. The furthest out is the Camel! Each of these animals has a different speed, from fastest to slowest, but all at the right pace for their distance. Assign everyone an animal and let the relays begin, have fun!
500
500 is a great game to play with a ball or frisbee. To start, one player is designated as the thrower/bouncer. They then throw or bounce the ball or frisbee towards the other players. If a player catches it in the air, they get 100 points, after one bounce, 50 points, and after two bounces, 25 points. Play until someone reaches 500 points. They now become the new thrower! Have fun!
Helicopter!
Helicopter is a fun game that can be played using just a piece of rope! One person is designated as the “helicopter” and swings a rope in a circle about a foot above the ground. Everyone else has to jump over the rope, the first person to be caught by it becomes the new helicopter. You can make this more difficult by holding a cup of water while jumping! In the end, the person with the most water left, wins!
Kick the Can
The rules are pretty straightforward. One person is designated “It” and a can is placed in the open playing area. With eyes closed, “It” counts to an agreed upon number, and the other players run and hide. “It“ then tries to find and tag each of the players, always keeping an eye on the can. Any player who is tagged is sent to the “jail,” usually in plain sight of the can. The rest of the free players attempt to kick the can before being tagged out. If thy can kick the can without being caught, they set all the captured players free!
500 Baseball Version + Hit the Bat!
One player is designated as the hitter to begin. They then hit the whiffle ball towards the other players. If a player catches it in the air, they get 100 points, after one bounce 50 points, and as a grounder 25 points. Play until someone reaches 500 points. They now become the new hitter! Have fun! Another game you can incorporate into 500 is "Hit the Bat" it can be played with 500, or by itself! Instead of throwing the ball back to the hitter, players attempt to hit the bat on the ground from where they pick up the ball. If they hit it, they become the new hitter! If not, they receive the 25 points from the grounder.
Hopscotch
Hopscotch is just one of those classic's that has stood the test of time. The rules can be adjusted if you'd like, as well as the length of the course! It's a great way to train your balance and single-leg support.
Spud
To start, all you need is a ball and 3+ people. Assign everyone a number, except the person who starts with the ball. With everyone standing close to each other, throw the ball straight into the air while shouting out one of the numbers. The player whose number has been called quickly gets the ball and shouts “SPUD” as soon as they touch it. When they yell “SPUD,” the player with the ball may then take five steps, towards any other player. They may then roll or throw the ball at them, trying to hit below the waist. The frozen player cannot move their feet, but may try to catch the ball or evade with their upper body. If the player is hit with the ball, they get a letter (i.e. “S”). If they catch it or the thrower misses, the thrower gets a letter. Play to SPUD!
Red Light Green Light
Here’s a classic you all have probably heard of! With a little bit of an athletic twist. To start, someone is chosen to be “it” or the “traffic light” and stands about 20 feet from everyone else. When they call “Green Light,” the other players can move towards them until they call “Red Light.” When players hear the red light command, they must freeze on the spot, in the stance shown above. Anyone caught moving has to return to the start. Play continues until someone reaches and tags the “traffic light,” becoming the new one.
Handicap Race
To set this up, have everyone race a course one time. After the first person finishes, start counting in seconds, with everyone else crossing getting their time. Now for the handicap race! The last person to come in will start this one, with a headstart of however much longer the first race took them. Everyone else will go with their handicap time until the winner of the first race goes last! Now everyone should be finishing at almost exactly the same time! Let the competition begin!
Simon Says!
Most of us know (and love) Simon Says, but this game has the opportunity for an athletic twist! So, Simon will say things like “Stand on one leg,” “Do jumping jacks,” “Run in place.” The opportunities are endless! Just make the game a bit more active - have fun!
Monkey in the Middle
Monkey In The Middle is a great game when space and supplies are limited, or abundant! You can use anything you can (safely) throw, and be as far apart as you'd like. Try to keep what you're throwing away from the person in the middle. If the person in the middle catches it, the thrower now goes to the middle. If the person it is being thrown to drops it, and the person in the middle gets it, they now go to the middle.
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